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These images are from an open-world game I worked on for over two years, which then got canned :( We were using Softimage XSI on this project.

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With regards to the world, screengrabs images. As they are taken from the game this means they have gone through various stages of polish and are being affected by in-game engine mechanics and lighting which I can not take credit for. I must point out that these assets are built like Lego bricks. Some of my buildings/assets sit on top of somebody else's buildings/assets....some protrude out of others. Then we add in the air conditioning units, wires, drainpipes, balconies, fire escapes, and other little stuff. Followed by numerous dirt passes later down the road.

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