top of page

These are a small sample of assets and weapons that I worked on for The Bureau XCOM Declassified, which was released on PC, XBOX 360, and PS3 in 2013 by 2K Games.

​

The 2K Australian studio was working with the 2K Marin studio in the U.S. on this project.  My tasks were to create assets from start through to Texture Polish. Research possible solutions for weapon tech, design and create weapon upgrades through to completion.

Logo_2KAUSTRALIA.jpg
bottom of page