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These are a small sample of assets and environments that I created for Bioshock Infinite, which was released on PC, XBOX 360, and PS3 in 2013 by 2K Games. 

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The 2K Australian studio was working with the Irrational Games studio in Boston U.S. on this project. We often found ourselves working at the Irrational studio, especially during crunch times.

My main task was to replace the stand-in terrains with detailed streets and walkway environments throughout the game, very detailed work that tired all the other elements down.

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